AI Lua API: Difference between revisions

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'''Docs last hacked together on''': 10/11/2017 11:07
'''Docs last hacked together on''': 10/11/2017 11:07
[[Catagory:Modding]][[Catagory:LuaAPI]]
[[Category:Modding]][[Category:LuaAPI]]

Revision as of 12:21, 10 November 2017

AI

Description

API to control the logic of AI in the mission

Functions

AlterNPCMotivation

AI.AlterNPCMotivation(characterName, motivationDelta)

Expected parameter types

Name Type
characterName string
motivationDelta number

Description: Alters an NPCS motivation state

Returns: Nothing

Notes: When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break

CreateReactable

AI.CreateReactable(actionType, attraction, targetObject)

Expected parameter types

Name Type
actionType AIReaction+Type
attraction number
targetObject MissionObject

Description: Create a new distraction that AI can pick up on

Returns: Nothing

SetNPCFavouredComputer

AI.SetNPCFavouredComputer(characterName, computer)

Expected parameter types

Name Type
characterName string
computer MissionObject

Description: Set NPC's computer, this will be used for a variety of actions

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 10/11/2017 11:07