AI Lua API: Difference between revisions
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'''Docs last hacked together on''': | '''Docs last hacked together on''': 06/09/2018 14:53 | ||
[[Category:Modding]][[Category:LuaAPI]] | [[Category:Modding]][[Category:LuaAPI]] |
Revision as of 13:56, 6 September 2018
AI
Description
API to control the logic of AI in the mission
Functions
AlterNPCMotivation
AI.AlterNPCMotivation(characterName, motivationDelta)
Expected parameter types
Name | Type |
---|---|
characterName | string |
motivationDelta | number |
Description: Alters an NPCS motivation state
Returns: Nothing
Notes: When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break
CreateReactable
AI.CreateReactable(actionType, attraction, targetObject)
Expected parameter types
Name | Type |
---|---|
actionType | AIReaction+Type |
attraction | number |
targetObject | MissionObject |
Description: Create a new distraction that AI can pick up on
Returns: Nothing
SetNPCFavouredComputer
AI.SetNPCFavouredComputer(characterName, computer)
Expected parameter types
Name | Type |
---|---|
characterName | string |
computer | MissionObject |
Description: Set NPC's computer, this will be used for a variety of actions
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 06/09/2018 14:53