Animator Lua API: Difference between revisions

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Revision as of 13:31, 26 June 2017

Animator

Description

Allows the user to set properties of a mission objects Unity animator The animator allows users to set key keyframe-able animations to control a large amount of components. See [Unity's documentation] for more details

Functions

SetBool

Animator.SetBool(missionObjectName, parameterName, value)

Expected parameter types

missionObjectName string
parameterName string
value bool

Description: Sets a bool parameter by name

Returns: Nothing

SetFloat

Animator.SetFloat(missionObjectName, parameterName, value)

Expected parameter types

missionObjectName string
parameterName string
value number

Description: Sets a float parameter by name

Returns: Nothing

SetInt

Animator.SetInt(missionObjectName, parameterName, value)

Expected parameter types

missionObjectName string
parameterName string
value number

Description: Sets a int parameter by name

Returns: Nothing

SetTrigger

Animator.SetTrigger(missionObjectName, parameterName)

Expected parameter types

missionObjectName string
parameterName string

Description: Begins a trigger parameter by name

Returns: Nothing

GetBool

Animator.GetBool(missionObjectName, parameterName)

Expected parameter types

missionObjectName string
parameterName string

Description: Gets the current value of a bool parameter by name

Returns: The current bool value of the parameter

GetFloat

Animator.GetFloat(missionObjectName, parameterName)

Expected parameter types

missionObjectName string
parameterName string

Description: Gets the current value of a float parameter by name

Returns: The current float value of the parameter

GetInt

Animator.GetInt(missionObjectName, parameterName)

Expected parameter types

missionObjectName string
parameterName string

Description: Gets the current value of a int parameter by name

Returns: The current int value of the parameter


Docs last hacked together on: 09/05/2017 12:04