GameProgress Lua API: Difference between revisions
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'''Docs last hacked together on''': 10/11/2017 11:07 | '''Docs last hacked together on''': 10/11/2017 11:07 | ||
[[ | [[Category:Modding]][[Category:LuaAPI]] |
Revision as of 12:28, 10 November 2017
GameProgress
Description
The GameProgress api allows the modder to control and query the state of the players game progress
Functions
GetValue
GameProgress.GetValue(key)
Expected parameter types
Name | Type |
---|---|
key | string |
Description: Returns a value from the game progress by key, empty string if it doesn't exist
Returns: string
SetValue
GameProgress.SetValue(key, value, overwrite)
Expected parameter types
Name | Type |
---|---|
key | string |
value | string |
overwrite | bool (optional) |
Description: Sets a value in the game progress
Returns: Nothing
HasKey
GameProgress.HasKey(key)
Expected parameter types
Name | Type |
---|---|
key | string |
Description: Does the specified key exist?
Returns: bool
This file is auto generated, please don't edit manually!
Docs last hacked together on: 10/11/2017 11:07