LevelKit GUI: Difference between revisions
mNo edit summary |
(start on describing launch) |
||
Line 39: | Line 39: | ||
== The LevelKit GUI == | == The LevelKit GUI == | ||
''' | |||
Essentially you need to have a copy of the game running in the background (as in launch it from steam as if you were going to play it) | |||
Then in the Level Kit tools window, click on the settings tab and enable the 'Networking' check box. | |||
From there you can then go back to the build tab on the tools window and hit the 'Search for game' button, then the window should say 'Client:connected'. Then you can hit start and your mod should launch in the version of the game you are running in the background for you to test it! |
Revision as of 11:30, 6 September 2017
Getting Started
Now go to the menu Item for Off Grid and select 'LevelKit Tool'
Creating a new level
Once you're in the level Kit project and have opened the LevelKit tool you should be presented with this UI
Enter your missions name and description and hit the "Create new level button"
This will create your mission based on a template, it will open up the missions folder in your file browser as well as dropping you into the missions scene in Unity
Your mission folder
Your mission folder contains all the files that the game will read when loading your mission, here's an overview:
Folder | Description |
---|---|
Bundles/ | This folder shouldn't be edited by users, it contains Unity asset bundles |
level.lua | This contains metadata about the mission that's read in by the game, see here for more information |
Scripts/ | The scripts folder should contain all the Lua files that your mission will run |
Scripts/Example_mission.lua | This is the main mission script, see Mission Scripting for more information |
Scripts/Conversations/ | Your conversation scripts should be placed here |
Scripts/Devices/ | Your device scripts should be placed here |
The LevelKit GUI
Essentially you need to have a copy of the game running in the background (as in launch it from steam as if you were going to play it)
Then in the Level Kit tools window, click on the settings tab and enable the 'Networking' check box.
From there you can then go back to the build tab on the tools window and hit the 'Search for game' button, then the window should say 'Client:connected'. Then you can hit start and your mod should launch in the version of the game you are running in the background for you to test it!