Mission Object Set Up
- Mesh##
Take a prop that is going to represent your hack-able object and place it in your scene.
It can be anything really, but to to make full use of the options available either:
- Choose from the Hackable Devices Collection scene in LevelKit.
- or follow this guide to Modeling your own Hackable Devices
- Add the Hackable component##
Decide how you want it too behave in it's different states, as explained on the Devices page.
- Add the MissionObject component##
This is explained in more depth in the MissionObjects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.