Mission Object Set Up

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Revision as of 14:14, 14 December 2018 by Rich (talk | contribs)
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    1. Mesh##

Take a prop that is going to represent your hack-able object and place it in your scene.

It can be anything really, but to to make full use of the options available either:

    1. Add the Hackable component##

Decide how you want it too behave in it's different states, as explained on the Devices page.

    1. Add the MissionObject component##

This is explained in more depth in the MissionObjects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.