Mission Object Set Up: Difference between revisions

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##Mesh##
##Mesh##
Take a prop that is going to represent your hack-able object and place it in your scene.
Take a prop that is going to represent your hack-able object and place it in your scene.


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##Add the Hackable component##
##Add the Hackable component##
Decide how you want it too behave in it's different states, as explained on the [[Devices]] page.
Decide how you want it too behave in it's different states, as explained on the [[Devices]] page.


##Add the MissionObject component##
##Add the MissionObject component##
This is explained in more depth in the [[MissionObjects]] page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.
This is explained in more depth in the [[MissionObjects]] page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.

Revision as of 14:14, 14 December 2018

    1. Mesh##

Take a prop that is going to represent your hack-able object and place it in your scene.

It can be anything really, but to to make full use of the options available either:

    1. Add the Hackable component##

Decide how you want it too behave in it's different states, as explained on the Devices page.

    1. Add the MissionObject component##

This is explained in more depth in the MissionObjects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.