Mission Object Set Up

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Revision as of 14:16, 14 December 2018 by Rich (talk | contribs)
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Mesh

Take a prop that is going to represent your hack-able object and place it in your scene.

It can be anything really, but to to make full use of the options available either:

Add the Hackable component

Decide how you want it too behave in it's different states, as explained on the Devices page.

Add the MissionObject component

This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.