Mission Object Set Up: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==Mesh== | |||
Take a prop that is going to represent your hack-able object and place it in your scene. | Take a prop that is going to represent your hack-able object and place it in your scene. | ||
Line 8: | Line 8: | ||
* or follow this guide to [[Modeling your own Hackable Devices]] | * or follow this guide to [[Modeling your own Hackable Devices]] | ||
==Add the Hackable component== | |||
Decide how you want it too behave in it's different states, as explained on the [[Devices]] page. | Decide how you want it too behave in it's different states, as explained on the [[Devices]] page. | ||
==Add the MissionObject component== | |||
This is explained in more depth in the [[ | This is explained in more depth in the [[Mission Objects]] page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'. |
Revision as of 14:16, 14 December 2018
Mesh
Take a prop that is going to represent your hack-able object and place it in your scene.
It can be anything really, but to to make full use of the options available either:
- Choose from the Hackable Devices Collection scene in LevelKit.
- or follow this guide to Modeling your own Hackable Devices
Add the Hackable component
Decide how you want it too behave in it's different states, as explained on the Devices page.
Add the MissionObject component
This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.