Mission Object Set Up: Difference between revisions

From Off Grid Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:


It can be anything really, but to to make full use of the options available either:
It can be anything really, but to to make full use of the options available either:
* Choose from the [[Hackable Devices]] Collection scene in LevelKit.
* Choose from the [[Hackable Devices Collection]] scene in LevelKit.
[[File:HackableObject-Collection.png|400px|thumb|none|The scene to pick hackable objects from]]
* Piece your own together from pre-made models and parts of models in the LevelKit>Models>Props>Devices and it's sub-folder 'ModularTechParts'
* or follow this guide to [[Modeling your own Hackable Devices]]
* or follow this guide to [[Modeling your own Hackable Devices]]



Revision as of 14:54, 14 December 2018

Mesh

Take a prop that is going to represent your hack-able object and place it in your scene.

It can be anything really, but to to make full use of the options available either:

The scene to pick hackable objects from
  • Piece your own together from pre-made models and parts of models in the LevelKit>Models>Props>Devices and it's sub-folder 'ModularTechParts'
  • or follow this guide to Modeling your own Hackable Devices

Add the Hackable component

Decide how you want it too behave in it's different states, as explained on the Devices page.

Add the MissionObject component

This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.