Head props: Difference between revisions
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*M_Lrg_Hat-Beanie-01 | *M_Lrg_Hat-Beanie-01 | ||
*M_Med_Hat-Beanie-01 | *M_Med_Hat-Beanie-01 | ||
|[[File:F_Lrg_Hat-Beanie-01.png|128px]][[File:F_Med_Hat-Beanie-01.png|128px]][[File:M_Lrg_Hat-Beanie-01.png|128px]][[File:M_Med_Hat-Beanie-01.png|128px]] | |[[File:F_Lrg_Hat-Beanie-01.png|128px]][[File:F_Med_Hat-Beanie-01.png|128px]][[File:M_Lrg_Hat-Beanie-01.png|128px]][[File:M_Med_Hat-Beanie-01.png|128px]] | ||
| A beanie hat with long ears | | A beanie hat with long ears | ||
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== Glasses List == | == Glasses List == | ||
{|class= "wikitable" | {|class= "wikitable" |
Revision as of 10:03, 26 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Prefab Name | Image(s) | Note |
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Long hair with a fringe |
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Long hair with a ponytail |
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(Check back on this prop, either it is a repetition or some files are mixed) |
Hats List
Glasses List
Prefab Name | Image(s) | Note |
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Gear List
Prefab Name | Image(s) | Note |
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The earpiece for security guards |