Head props: Difference between revisions
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== Face List == | == Face Prop List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width="10%"| Prefab Name | !width="10%"| Prefab Name | ||
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* | *F_Lrg_AnonMask_01 | ||
* | *F_Med_AnonMask_01 | ||
* | *M_Lrg_AnonMask_01 | ||
* | *M_Med_AnonMask_01 | ||
|[[File:F_Lrg_Hat-Beanie-01.png|128px]] | |[[File:F_Lrg_Hat-Beanie-01.png|128px]] | ||
| A | | A face mask to stay anonymous | ||
|- | |- | ||
|} | |} | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 12:00, 29 April 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats List
Glasses List
Gear List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |
Face Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
A face mask to stay anonymous |