Mission Lua API

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Revision as of 12:25, 10 November 2017 by Steve (talk | contribs)
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Mission

Description

The Mission API controls the flow of the mission, this includes starting and stopping the mission, triggering hints and messages and sending data between varying mission characters

Functions

MissionStarted

Mission.MissionStarted()

Description: This should be called once the initial state of the mission has been set It will cause the game to begin gameplay

Returns: Nothing

MissionCompleted

Mission.MissionCompleted()

Description: This should be called when the final objective of the mission has been completed It will trigger the game to fade to black and return to the main menu

Returns: Nothing

AddCharacter

Mission.AddCharacter(characterTable)

Expected parameter types

Name Type
characterTable Lua Table

Description: Register and spawn a chracter in the game

Returns: Nothing

SendMessageToPlayer

Mission.SendMessageToPlayer(sender, message)

Expected parameter types

Name Type
sender string
message string

Description: Send an SMS with the contents _message_ from sender

Returns: Nothing

AddNetwork

Mission.AddNetwork(networkTable)

Expected parameter types

Name Type
networkTable Lua Table

Description: Register a network to the game

Returns: Nothing

ConnectToNetwork

Mission.ConnectToNetwork(characterTable, networkName, accessKey)

Expected parameter types

Name Type
characterTable Lua Table
networkName string
accessKey string

Description: Connect a device to a specified network

Returns: Nothing

SendData

Mission.SendData(sender, receiver, dataTable)

Expected parameter types

Name Type
sender Lua Type
receiver Lua Type
dataTable Lua Table

Description: Send a data file from one device to another

Returns: Nothing

Notes: Much like _ConnectToNetwork_ both _senderName_ and _receiverName_ can be character names (assuming those characters have net devices)

SetNetDeviceNFCData

Mission.SetNetDeviceNFCData(deviceTable, dataTable)

Expected parameter types

Name Type
deviceTable Lua Table
dataTable Lua Table

Description: Sets NFC data on a mission object

Returns: Nothing

SetNetDeviceNFC

Mission.SetNetDeviceNFC(deviceTable, enabled)

Expected parameter types

Name Type
deviceTable Lua Table
enabled bool

Description: Set if a mission object supports NFCAddNetDevice

Returns: Nothing

AddNetDevice

Mission.AddNetDevice(deviceTable)

Expected parameter types

Name Type
deviceTable Lua Table

Description: Add a network device to the mission that's not hackable but can communicate with other devices

Returns: Nothing

AddHackableDevice

Mission.AddHackableDevice(deviceTable)

Expected parameter types

Name Type
deviceTable Lua Table

Description: Add a hackable device to the mission

Returns: Nothing

StartObjective

Mission.StartObjective(objectiveTable)

Expected parameter types

Name Type
objectiveTable Lua Table

Description: Start the provided objective

Returns: Nothing

CompleteObjective

Mission.CompleteObjective(objectiveTable)

Expected parameter types

Name Type
objectiveTable Lua Table

Description: Complete the provided objective

Returns: Nothing

SendNextHint

Mission.SendNextHint(objectiveTable)

Expected parameter types

Name Type
objectiveTable Lua Table

Description: Send the next hint in the Objective's hint array

Returns: Nothing

SendNextMessage

Mission.SendNextMessage(fromCharacter, objectiveTable)

Expected parameter types

Name Type
fromCharacter Lua Table
objectiveTable Lua Table

Description: Send the next message in the Objective's message array from fromCharacter

Returns: Nothing

GetCurrentObjective

Mission.GetCurrentObjective()

Description: Get the name of the current objective

Returns: string

TriggerAutoSave

Mission.TriggerAutoSave()

Description: Triggers an autosave, only if the game is current in a mission

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 10/11/2017 11:07