Difference between revisions of "Navcloud"

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==Introduction==
 
==Introduction==
  
Navcloud it's needed for the drones navigation, they can only move in the navcloud area.
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Navcloud is used to define the area where drones can move, and to provide them wiht environment data they need to navigate around.
  
 
==Set Navcloud Boundaries==
 
==Set Navcloud Boundaries==

Revision as of 10:11, 8 August 2019

Introduction

Navcloud is used to define the area where drones can move, and to provide them wiht environment data they need to navigate around.

Set Navcloud Boundaries

Before generate a navcloud it's recommended to set it's boundaries to avoid creating larger volumes than needed. To set the navcloud boundaries first must be added the 'Nav Cloud Boundaries' component in any game object of the wanted scene. With the component added with will be showed in the scene a yellow cube, that can be changed it's position and size, this cube is a helper to create the red cube that represent the navcloud area that will be generated (cubes colors can be changed in the inspector), this area have all it's sides in the same size. We can see an example in the screenshot bellow:

NavCloudBoundariesExample.png

Navcloud Generation

To generate the navcloud it's only needed to select the option in the Unity menubar: Offgrid -> Generate NavCloud.

If doesn't exist any navcloud boundaries component in the scene it's still possible to generate the navcloud, but it will be the size of the level (the generation can take some time to finish in this case). In the case that will be found more than one navcloud boundaries component, it will show a dialog box warning that the generation it will only take into account the first component found.