Noise Lua API: Difference between revisions

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== Description ==
== Description ==
The Noise system provides a method of producing sounds that the AI can be aware of and respond to.
The Noise system provides a method of producing sounds that the AI can be aware of and respond to.
'''Noise Table Definition'''
{| class="wikitable"
|-
! Field name !! Type !! Description
|-
| soundName || string || Name of the Wwise sound to be triggered
|-
| attraction || number || Attraction level from 0.0 to 1.0
|-
| volume || number || Volume from 0.0 to 1.0
|-
| trusted || bool || If trusted, an AI will not investigate this noise (thinking it to be an intruder, for example.
|}
== Functions ==
== Functions ==
=== Emit ===
=== Emit ===
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This file is auto generated, please don't edit manually!
This file is auto generated, please don't edit manually!


'''Docs last hacked together on''': 06/09/2018 14:53
'''Docs last hacked together on''': 11/10/2018 12:53
[[Category:Modding]][[Category:LuaAPI]]
[[Category:Modding]][[Category:LuaAPI]]

Revision as of 12:49, 11 October 2018

Noise

Description

The Noise system provides a method of producing sounds that the AI can be aware of and respond to.

Noise Table Definition

Field name Type Description
soundName string Name of the Wwise sound to be triggered
attraction number Attraction level from 0.0 to 1.0
volume number Volume from 0.0 to 1.0
trusted bool If trusted, an AI will not investigate this noise (thinking it to be an intruder, for example.

Functions

Emit

Noise.Emit(deviceName, noiseTable)

Expected parameter types

Name Type
deviceName string
noiseTable Lua Table

Description: Emits a noise from deviceName with attributes in noiseTable

Returns: Nothing

Notes: Attraction value is required, volume is optional (default 1.0), as is duration (defaults to 0, which loops the sound).

Silence

Noise.Silence(deviceName, noiseTable)

Expected parameter types

Name Type
deviceName string
noiseTable Lua Table

Description: Silences the noise

Returns: Nothing

Notes: Silences the noise, principally from an AI perspective. Will attempt to stop the audio if this noise was set up with an end event.


This file is auto generated, please don't edit manually!

Docs last hacked together on: 11/10/2018 12:53