Sound Lua API: Difference between revisions

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<!-- This file is auto generated, please don't edit manually! -->
= Sound =
= Sound =
== Description ==
== Description ==
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'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| eventName || string
| eventName || string
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'''Notes''': If _sourceName_ is not provided the sound will be played as a '2D' event
'''Notes''': If _sourceName_ is not provided the sound will be played as a '2D' event
=== StopAudio ===
<syntaxhighlight source lang="lua">Sound.StopAudio(audioID)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
| audioID || number
|}
'''Description''': Stops a playing audio track
'''Returns''': Nothing




This file is auto generated, please don't edit manually!


'''Docs last hacked together on''': 09/05/2017 13:17
'''Docs last hacked together on''': 06/09/2018 14:53
[[Category:Modding]][[Category:LuaAPI]]

Revision as of 14:20, 6 September 2018

Sound

Description

The sound API allows modders to trigger sound events in game

Functions

TriggerEvent

Sound.TriggerEvent(eventName, sourceName)

Expected parameter types

Name Type
eventName string
sourceName string

Description: Triggers a sound even with name eventName

Returns: The event id, this can be used in other sound API functions (see StopAudio)

Notes: If _sourceName_ is not provided the sound will be played as a '2D' event


This file is auto generated, please don't edit manually!

Docs last hacked together on: 06/09/2018 14:53