Sound Lua API: Difference between revisions
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= Sound = | = Sound = | ||
== Description == | == Description == | ||
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'''Expected parameter types''' | '''Expected parameter types''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |||
! Name !! Type | |||
|- | |- | ||
| eventName || string | | eventName || string | ||
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'''Notes''': If _sourceName_ is not provided the sound will be played as a '2D' event | '''Notes''': If _sourceName_ is not provided the sound will be played as a '2D' event | ||
This file is auto generated, please don't edit manually! | |||
'''Docs last hacked together on''': 09/ | '''Docs last hacked together on''': 06/09/2018 14:53 | ||
[[Category:Modding]][[Category:LuaAPI]] |
Revision as of 14:20, 6 September 2018
Sound
Description
The sound API allows modders to trigger sound events in game
Functions
TriggerEvent
Sound.TriggerEvent(eventName, sourceName)
Expected parameter types
Name | Type |
---|---|
eventName | string |
sourceName | string |
Description: Triggers a sound even with name eventName
Returns: The event id, this can be used in other sound API functions (see StopAudio)
Notes: If _sourceName_ is not provided the sound will be played as a '2D' event
This file is auto generated, please don't edit manually!
Docs last hacked together on: 06/09/2018 14:53