Sound Lua API

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Revision as of 14:20, 6 September 2018 by Rich (talk | contribs)
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The sound API allows modders to trigger sound events in game



Sound.TriggerEvent(eventName, sourceName)

Expected parameter types

Name Type
eventName string
sourceName string

Description: Triggers a sound even with name eventName

Returns: The event id, this can be used in other sound API functions (see StopAudio)

Notes: If _sourceName_ is not provided the sound will be played as a '2D' event

This file is auto generated, please don't edit manually!

Docs last hacked together on: 06/09/2018 14:53