Triggers and Examples: Difference between revisions

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== Setting up Triggers ==
== Setting up Triggers ==
Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and '''EXAMPLE'''.
Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and some sounds which may be activated by the player like a floorboard creak or security barrier beep.


Setting up a trigger is a simple process. Firstly you will want to
Setting up a trigger is a simple process. Firstly you will want to

Revision as of 15:35, 25 July 2017

Setting up Triggers

Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and some sounds which may be activated by the player like a floorboard creak or security barrier beep.

Setting up a trigger is a simple process. Firstly you will want to

Hierarchy, adjust transform, rename, no function, see below.

Examples of Triggers

bobobobobobobo

Triggering an objective

bobobobobobobo

Triggering a conversation

bobobobobobobo