Animator Lua API
Animator
Description
Allows the user to set properties of a mission objects Unity animator The animator allows users to set key keyframe-able animations to control a large amount of components. See [Unity's documentation] for more details
Functions
SetBool
Animator.SetBool(missionObjectName, parameterName, value)
Expected parameter types
missionObjectName | string |
parameterName | string |
value | bool |
Description: Sets a bool parameter by name
Returns: Nothing
SetFloat
Animator.SetFloat(missionObjectName, parameterName, value)
Expected parameter types
missionObjectName | string |
parameterName | string |
value | number |
Description: Sets a float parameter by name
Returns: Nothing
SetInt
Animator.SetInt(missionObjectName, parameterName, value)
Expected parameter types
missionObjectName | string |
parameterName | string |
value | number |
Description: Sets a int parameter by name
Returns: Nothing
SetTrigger
Animator.SetTrigger(missionObjectName, parameterName)
Expected parameter types
missionObjectName | string |
parameterName | string |
Description: Begins a trigger parameter by name
Returns: Nothing
GetBool
Animator.GetBool(missionObjectName, parameterName)
Expected parameter types
missionObjectName | string |
parameterName | string |
Description: Gets the current value of a bool parameter by name
Returns: The current bool value of the parameter
GetFloat
Animator.GetFloat(missionObjectName, parameterName)
Expected parameter types
missionObjectName | string |
parameterName | string |
Description: Gets the current value of a float parameter by name
Returns: The current float value of the parameter
GetInt
Animator.GetInt(missionObjectName, parameterName)
Expected parameter types
missionObjectName | string |
parameterName | string |
Description: Gets the current value of a int parameter by name
Returns: The current int value of the parameter
Docs last hacked together on: 09/05/2017 12:04