AI Lua API: Difference between revisions

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<!-- This file is auto generated, please don't edit manually! -->
= AI =
= AI =
== Description ==
== Description ==
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'''Notes''': When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break
'''Notes''': When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break
=== CreateReactable ===
<syntaxhighlight source lang="lua">AI.CreateReactable(actionType, attraction, targetObject)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
| actionType || AIReaction+Type
|-
| attraction || number
|-
| targetObject || MissionObject
|}
'''Description''': Create a new distraction that AI can pick up on
'''Returns''': Nothing
=== SetNPCFavouredComputer ===
<syntaxhighlight source lang="lua">AI.SetNPCFavouredComputer(characterName, computer)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
| characterName || string
|-
| computer || MissionObject
|}
'''Description''': Set NPC's computer, this will be used for a variety of actions
'''Returns''': Nothing


This file is auto generated, please don't edit manually!


'''Docs last hacked together on''': 09/05/2017 12:04
'''Docs last hacked together on''': 13/09/2017 13:56

Revision as of 12:56, 13 September 2017

AI

Description

API to control the logic of AI in the mission

Functions

AlterNPCMotivation

AI.AlterNPCMotivation(characterName, motivationDelta)

Expected parameter types

characterName string
motivationDelta number

Description: Alters an NPCS motivation state

Returns: Nothing

Notes: When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break

CreateReactable

AI.CreateReactable(actionType, attraction, targetObject)

Expected parameter types

actionType AIReaction+Type
attraction number
targetObject MissionObject

Description: Create a new distraction that AI can pick up on

Returns: Nothing

SetNPCFavouredComputer

AI.SetNPCFavouredComputer(characterName, computer)

Expected parameter types

characterName string
computer MissionObject

Description: Set NPC's computer, this will be used for a variety of actions

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 13/09/2017 13:56