AI Lua API
AI
Description
API to control the logic of AI in the mission
Functions
AddTemporaryGoal
AI.AddTemporaryGoal(characterName, goal)
Expected parameter types
Name | Type |
---|---|
characterName | string |
goal | Lua Table |
Description: Adds a goal, taking top priority, to the named AI
Returns: Nothing
Notes: This goal will be removed from the AI once complete. If it isn't achievable it will be removed immediately.
AlterNPCMotivation
AI.AlterNPCMotivation(characterName, motivationDelta)
Expected parameter types
Name | Type |
---|---|
characterName | string |
motivationDelta | number |
Description: Alters an NPCS motivation state
Returns: Nothing
Notes: When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break
AlterNPCWorldState
AI.AlterNPCWorldState(characterName, state, value)
Expected parameter types
Name | Type |
---|---|
characterName | string |
state | string |
value | bool |
Description: Change the World State of an NPC.
Returns: Nothing
CreateReactable
AI.CreateReactable(actionType, attraction, targetObject)
Expected parameter types
Name | Type |
---|---|
actionType | AIReaction+Type |
attraction | number |
targetObject | MissionObject |
Description: Create a new distraction that AI can pick up on
Returns: Nothing
SetNPCFavouredComputer
AI.SetNPCFavouredComputer(characterName, computer)
Expected parameter types
Name | Type |
---|---|
characterName | string |
computer | MissionObject |
Description: Set NPC's computer, this will be used for a variety of actions
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 11/10/2018 12:53