Difference between revisions of "Building your First Level"

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(added links/spellcheck v1)
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====== note: ======
 
====== note: ======
  
This is just a general overview of the process.The hyperlinks through out this document will explain in detail each section so be sure to click them if you are unsure on anything.  
+
This is just a general overview of the process.The hyperlinks throughout this document will explain in detail each section so be sure to click them if you are unsure about anything.  
  
 
===Setup ===
 
===Setup ===
  
To Start Building your level you will need to download Unity and the support packages for linux, pc and mac not doing this can cause errors when attempting to build your level. For an overview on setting up unity click here: [[Getting Started with the LevelKit]]
+
To Start Building your level you will need to download Unity and the support packages for Linux, pc and mac not doing this can cause errors when attempting to build your level. For an overview on setting up unity click here: [[Getting Started with the LevelKit]]
  
 
Before you start building your level you must set up your [[Mission Scripting|IDE]] so that you can begin programming using Lua more effectively.
 
Before you start building your level you must set up your [[Mission Scripting|IDE]] so that you can begin programming using Lua more effectively.
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=== Getting Started ===
 
=== Getting Started ===
  
Now that you have your IDE set up you now need to generate a level in order to create a mod. This can all be done in the [[levelkit window]].
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Now that you have your IDE set up you now need to generate a level in order to create a mod. This can all be done in the [[Getting Started with the LevelKit|The LevelKit GUI]].
 +
The LevelKit GUI can also be used to access your mods mission script and will allow you to add the core logic to your mod.
 +
 
  
From the level kit window you can also access the mission script lua file. This will essentially allow you to add logic to your mod.
 
  
 
=== Level design ===
 
=== Level design ===
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==== Templates ====
 
==== Templates ====
  
When building your level it is often helpful just to use a series of planes and cubes to block out the level you wish to create.You can use templates to speed up your workflow which can be found within Levelkit/Collections - The collections folder contains several scenes that you can drag and drop into your current scenes Hierarchy. Be sure to copy the object you wish to use and paste it into the scene to avoid messing up the template scene.Once you have finished with a template collection right click the scene and select remove from scene.
+
When building your level it is often helpful just to use a series of planes and cubes to block out the level you wish to create.You can use templates to speed up your workflow which can be found within Levelkit/Collections - The collections folder contains several scenes that you can drag and drop into your current scenes Hierarchy. Be sure to copy the object you wish to use and paste it into the scene to avoid messing up the template scene.Once you have finished with a template collection right-click the scene and select remove from scene.
  
 
=== Networks ===
 
=== Networks ===
  
Networks are one of the most important aspect of your level as it allows you to communicate with people and devices. So don't skip this part !
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Networks are one of the most important aspects of your level as it allows you to communicate with people and devices.There are a few different types of networks to learn more you can click here:
  
 
=== Devices ===
 
=== Devices ===
  
Devices are interactable objects that can be ... with or hacked. When creating your mod you can either choose from the selection of pre-made devices or create your own.
+
Devices are anything in your mod that can be interacted with or hacked. When creating your mod you can either choose from the selection of pre-made devices or create your own.
  
To create your own devices click [[here]]
+
To learn how to create your own devices click [[Device Scripting|here]]
  
 
=== Characters ===
 
=== Characters ===
  
Characters within OffGrid are essential to add life to your mod.This will allow you to add the player, NPC's and dialog options to your mod.
+
Characters within OffGrid are essential to add life to your mod.Characters tables will allow you to add the player, NPC's and dialogue options to your mod.To create a character you must first create a character table to the [[Mission Scripting|characters]]  
 
+
also, see [[Character Types and Prefabs]] for specific character types.
To create a character you must first create a character table to the [[mission script]] also see [[characters]] for specific character types.
 
  
 
=== Triggers ===
 
=== Triggers ===
  
Triggers areas that the player can walk into activate.This can be useful for activating conversations or other story elements for more information click [[here]]
+
Triggers are areas that can be activated when a specified object enters the specified trigger area. This can be useful for activating conversations or other story elements for more information click [[Triggers and Examples|here]]
  
 
=== Conversations ===
 
=== Conversations ===
  
Currently conversations allow the player to communicate with virtual characters. In order to create conversations you must insure that the characters have been added first. If you have all the characters set up click [[Character Types and Prefabs]].
+
Currently, conversations allow the player to communicate with virtual characters. In order to create conversations, you must ensure that the characters have been added first. If you have all the characters set up click [[Character Types and Prefabs]].
  
 
=== Objectives ===
 
=== Objectives ===
  
Objectives within OffGrid allow you to set the player on tasks through out your level.For information on adding objectives to your mod click [[here]]
+
Objectives within OffGrid allow you to set the player on tasks throughout your level.For information on adding objectives to your mod click: [[Mission Scripting|Objectives]]  
  
 
=== Uploading your mod ===
 
=== Uploading your mod ===
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To upload your mod:
 
To upload your mod:
 
* Load up the OffGrid game  
 
* Load up the OffGrid game  
* Open up the level kit window
+
* Open up the LevelKit GUI
 
* click on the networking tab  
 
* click on the networking tab  
 
* click search for game.
 
* click search for game.
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=== Further Reading ===
 
=== Further Reading ===
 
[[Modding Manual]]
 
[[Modding Manual]]
 +
 +
[[Lua Apis]]

Revision as of 10:28, 24 October 2017

Building your first level

note:

This is just a general overview of the process.The hyperlinks throughout this document will explain in detail each section so be sure to click them if you are unsure about anything.

Setup

To Start Building your level you will need to download Unity and the support packages for Linux, pc and mac not doing this can cause errors when attempting to build your level. For an overview on setting up unity click here: Getting Started with the LevelKit

Before you start building your level you must set up your IDE so that you can begin programming using Lua more effectively.

Getting Started

Now that you have your IDE set up you now need to generate a level in order to create a mod. This can all be done in the The LevelKit GUI. The LevelKit GUI can also be used to access your mods mission script and will allow you to add the core logic to your mod.


Level design

Templates

When building your level it is often helpful just to use a series of planes and cubes to block out the level you wish to create.You can use templates to speed up your workflow which can be found within Levelkit/Collections - The collections folder contains several scenes that you can drag and drop into your current scenes Hierarchy. Be sure to copy the object you wish to use and paste it into the scene to avoid messing up the template scene.Once you have finished with a template collection right-click the scene and select remove from scene.

Networks

Networks are one of the most important aspects of your level as it allows you to communicate with people and devices.There are a few different types of networks to learn more you can click here:

Devices

Devices are anything in your mod that can be interacted with or hacked. When creating your mod you can either choose from the selection of pre-made devices or create your own.

To learn how to create your own devices click here

Characters

Characters within OffGrid are essential to add life to your mod.Characters tables will allow you to add the player, NPC's and dialogue options to your mod.To create a character you must first create a character table to the characters also, see Character Types and Prefabs for specific character types.

Triggers

Triggers are areas that can be activated when a specified object enters the specified trigger area. This can be useful for activating conversations or other story elements for more information click here

Conversations

Currently, conversations allow the player to communicate with virtual characters. In order to create conversations, you must ensure that the characters have been added first. If you have all the characters set up click Character Types and Prefabs.

Objectives

Objectives within OffGrid allow you to set the player on tasks throughout your level.For information on adding objectives to your mod click: Objectives

Uploading your mod

To upload your mod:

  • Load up the OffGrid game
  • Open up the LevelKit GUI
  • click on the networking tab
  • click search for game.
  • Select an icon for your mod
  • Enter a name and description
  • Select the visibility of your mod (This will determine who can view your mod)
  • Lastly select upload your mod.

Further Reading

Modding Manual

Lua Apis