Doors Lua API

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Doors

Description

API to control the logic of doors in the mission

Functions

SetZoneKeys

Doors.SetZoneKeys(zoneName, keyNames)

Expected parameter types

Name Type
zoneName string
keyNames Lua Table

Description: Sets a key as unlocking a specific zone

Returns: Nothing

SetNetwork

Doors.SetNetwork(networkName)

Expected parameter types

Name Type
networkName string

Description: Sets the name of the network for the door system to use

Returns: Nothing

SetKeyOnDevice

Doors.SetKeyOnDevice(keyName, deviceName)

Expected parameter types

Name Type
keyName string
deviceName string

Description: Sets a key as the current NFC file on a net device

Returns: Nothing

AssignKeyToCharacter

Doors.AssignKeyToCharacter(keyName, character)

Expected parameter types

Name Type
keyName string
character Lua Type

Description: Adds a key to a characters inventory and sets it as the characters current NFC data

Returns: Nothing

Open

Doors.Open(doorID)

Expected parameter types

Name Type
doorID string

Description: Open the specified door.

Returns: Nothing

Notes: This call will not open a locked door. If the door is (or could potentially be) locked, call Unlock first to guarantee that it will open

Close

Doors.Close(doorID)

Expected parameter types

Name Type
doorID string

Description: close the specified door.

Returns: Nothing

Notes: This will close the door regardless of is someone is in the way. Please contact Semaeopus Health & Safety if this is a problem.

Unlock

Doors.Unlock(doorID)

Expected parameter types

Name Type
doorID string

Description: Unlock the specified door

Returns: Nothing

Lock

Doors.Lock(doorID)

Expected parameter types

Name Type
doorID string

Description: Lock the specified door

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 13/10/2021 15:55