GameProgress Lua API: Difference between revisions
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<!-- This file is auto generated, please don't edit manually! --> | <!-- This file is auto generated, please don't edit manually! --> | ||
= GameProgress = | = GameProgress = | ||
== Description == | |||
The GameProgress api allows the modder to control and query the state of the players game progress | |||
== Functions == | == Functions == | ||
=== GetValue === | === GetValue === | ||
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This file is auto generated, please don't edit manually! | This file is auto generated, please don't edit manually! | ||
'''Docs last hacked together on''': 13/09/2017 14: | '''Docs last hacked together on''': 13/09/2017 14:07 |
Revision as of 13:07, 13 September 2017
GameProgress
Description
The GameProgress api allows the modder to control and query the state of the players game progress
Functions
GetValue
GameProgress.GetValue(key)
Expected parameter types
key | string |
Description: Returns a value from the game progress by key, empty string if it doesn't exist
Returns: string
SetValue
GameProgress.SetValue(key, value, overwrite)
Expected parameter types
key | string |
value | string |
overwrite | bool (optional) |
Description: Sets a value in the game progress
Returns: Nothing
HasKey
GameProgress.HasKey(key)
Expected parameter types
key | string |
Description: Does the specified key exist?
Returns: bool
This file is auto generated, please don't edit manually!
Docs last hacked together on: 13/09/2017 14:07