GameProgress Lua API
GameProgress
Functions
GetValue
GameProgress.GetValue(key)
Expected parameter types
key | string |
Description: Returns a value from the game progress by key, empty string if it doesn't exist
Returns: string
SetValue
GameProgress.SetValue(key, value, overwrite)
Expected parameter types
key | string |
value | string |
overwrite | bool (optional) |
Description: Sets a value in the game progress
Returns: Nothing
HasKey
GameProgress.HasKey(key)
Expected parameter types
key | string |
Description: Does the specified key exist?
Returns: bool
This file is auto generated, please don't edit manually!
Docs last hacked together on: 13/09/2017 14:00