LevelKit GUI: Difference between revisions
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m (Rich moved page Using the LevelKit to Getting Started with the LevelKit without leaving a redirect: renamed in clearer terms) |
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== Getting Started == | == Getting Started == | ||
# Download [https://unity3d.com/get-unity Unity] | |||
# Download LevelKit | |||
# Open up the LevelKit project in Unity | |||
Now go to the menu Item for Off Grid and select 'LevelKit Tool' | |||
[[File:LevelKitTools-window 01.png|thumb|400px|none|Where to find the LevelKit Tools window]] | |||
== Creating a new level == | |||
Once you're in the level Kit project and have opened the LevelKit tool you should be presented with this UI | |||
Enter your missions name and description and hit the "Create new level button" | |||
This will create your mission based on a template, it will open up the missions folder in your file browser as well as dropping you into the missions scene in Unity | |||
== Your mission folder == | |||
Your mission folder contains all the files that the game will read when loading your mission, here's an overview: | |||
{| class="wikitable" | |||
|- | |||
! Folder !! Description | |||
|- | |||
| Bundles/ || This folder shouldn't be edited by users, it contains [https://docs.unity3d.com/Manual/AssetBundlesIntro.html Unity asset bundles] | |||
|- | |||
| level.lua || This contains metadata about the mission that's read in by the game, see [[Level.lua | here]] for more information | |||
|- | |||
| Scripts/ || The scripts folder should contain all the Lua files that your mission will run | |||
|- | |||
| Scripts/Example_mission.lua || This is the main mission script, see [[Mission Scripting]] for more information | |||
|- | |||
| Scripts/Conversations/ || Your [[Conversations | conversation scripts]] should be placed here | |||
|- | |||
| Scripts/Devices/ || Your [[Device Scripting | device scripts]] should be placed here | |||
|} | |||
== The LevelKit GUI == | |||
'''To do''' |
Revision as of 15:05, 6 August 2017
Getting Started
- Download Unity
- Download LevelKit
- Open up the LevelKit project in Unity
Now go to the menu Item for Off Grid and select 'LevelKit Tool'
Creating a new level
Once you're in the level Kit project and have opened the LevelKit tool you should be presented with this UI
Enter your missions name and description and hit the "Create new level button"
This will create your mission based on a template, it will open up the missions folder in your file browser as well as dropping you into the missions scene in Unity
Your mission folder
Your mission folder contains all the files that the game will read when loading your mission, here's an overview:
Folder | Description |
---|---|
Bundles/ | This folder shouldn't be edited by users, it contains Unity asset bundles |
level.lua | This contains metadata about the mission that's read in by the game, see here for more information |
Scripts/ | The scripts folder should contain all the Lua files that your mission will run |
Scripts/Example_mission.lua | This is the main mission script, see Mission Scripting for more information |
Scripts/Conversations/ | Your conversation scripts should be placed here |
Scripts/Devices/ | Your device scripts should be placed here |
The LevelKit GUI
To do