Mission Object Set Up: Difference between revisions

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[[File:HackerScreen 06.PNG|300px|thumb|left|Step 6]] <br />Make sure that the Screen has a unique Material name. Then this is ready to export.
[[File:HackerScreen 06.PNG|300px|thumb|left|Step 6]] <br />Make sure that the Screen has a unique Material name. Then this is ready to export.
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[[Category:Internal]]
[[Category:Modding]]

Revision as of 10:27, 7 December 2018

What's Required for a Hackable Object

fig 0.1

Hackable Objects require either Lights, a Screen, or both. These need to be separate objects so the Materials can be switched around to show whether the Object has been Hacked or not.

If a Hackable Object has a screen it needs to conform to either a 4x3 or 16x9 ratio. 4x3 is slightly more square and 16x9 is more rectangular.






4x3 Guide
16x9 Guide
























How to create a Screen for a Hackable Object

Blender is used for this tutorial. The Model for this Fuse Box is already finished, it requires a screen.

Step 1


Create a Plane.

Change the Scale of the plane to 16x9 (this will seem very big)







Step 2


Apply the Scale to the Plane.









Step 3


In Edit Mode; UV Unwrap the Plane.









Step 4


Apply a texture to the Plane to check the UV placement.








Step 5


Scale down the Plane and place it where you want the Screen to be.

You might need to adjust your geometry for the Plane to fit. Don't change the shape of the Plane as this will distort the UVs.






Step 6


Make sure that the Screen has a unique Material name. Then this is ready to export.