Mission Object Set Up: Difference between revisions

From Off Grid Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:


##Mesh##
==Mesh==


Take a prop that is going to represent your hack-able object and place it in your scene.
Take a prop that is going to represent your hack-able object and place it in your scene.
Line 8: Line 8:
* or follow this guide to [[Modeling your own Hackable Devices]]
* or follow this guide to [[Modeling your own Hackable Devices]]


##Add the Hackable component##
==Add the Hackable component==


Decide how you want it too behave in it's different states, as explained on the [[Devices]] page.
Decide how you want it too behave in it's different states, as explained on the [[Devices]] page.


##Add the MissionObject component##
==Add the MissionObject component==


This is explained in more depth in the [[MissionObjects]] page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.
This is explained in more depth in the [[Mission Objects]] page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.

Revision as of 14:16, 14 December 2018

Mesh

Take a prop that is going to represent your hack-able object and place it in your scene.

It can be anything really, but to to make full use of the options available either:

Add the Hackable component

Decide how you want it too behave in it's different states, as explained on the Devices page.

Add the MissionObject component

This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.