Head props: Difference between revisions
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== Hair List == | == Hair List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width=" | !width="10%"| Prefab Name | ||
!width="20%"| Image(s) | !width="20%"| Image(s) | ||
!width=" | !width="15%"| Note | ||
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== Glasses List == | == Glasses List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width=" | !width="10%"| Prefab Name | ||
!width="20%"| Image(s) | !width="20%"| Image(s) | ||
!width=" | !width="15%"| Note | ||
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== Gear List == | == Gear List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width=" | !width="10%"| Prefab Name | ||
!width="20%"| Image(s) | !width="20%"| Image(s) | ||
!width=" | !width="15%"| Note | ||
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Revision as of 09:45, 26 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats List
Prefab Name | Image(s) | Note |
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Glasses List
Prefab Name | Image(s) | Note |
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Gear List
Prefab Name | Image(s) | Note |
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The earpiece for security guards |