Head props: Difference between revisions
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* F_Lrg_Earpiece_01 | |||
* F_Med_Earpiece_01 | |||
* M_Lrg_Earpiece_01 | |||
* M_Med_Earpiece_01 | |||
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[[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]] | [[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]] |
Revision as of 16:33, 25 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }