Head props: Difference between revisions
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|F_Lrg_Hair_Short_SideFringe-03 | | | ||
*F_Lrg_Hair_Short_SideFringe-03 | |||
*F_Med_Hair_Short_SideFringe-03 | |||
*M_Lrg_Hair_Short_SideFringe-03 | |||
*M_Med_Hair_Short_SideFringe-03 | |||
|[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | |[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | ||
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|F_Lrg_Hat-Beanie-01 | | | ||
*F_Lrg_Hat-Beanie-01 | |||
*F_Med_Hat-Beanie-01 | |||
*M_Lrg_Hat-Beanie-01 | |||
*M_Med_Hat-Beanie-01 | |||
|[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | |[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | ||
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|F_Lrg_Hat-Cap-01 | | | ||
*F_Lrg_Hat-Cap-01 | |||
*F_Med_Hat-Cap-01 | |||
*M_Lrg_Hat-Cap-01 | |||
*M_Med_Hat-Cap-01 | |||
|[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | |[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | ||
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|F_Lrg_Hat-HardHat-01 | | | ||
*F_Lrg_Hat-HardHat-01 | |||
*F_Med_Hat-HardHat-01 | |||
*M_Lrg_Hat-HardHat-01 | |||
*M_Med_Hat-HardHat-01 | |||
|[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | |[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | ||
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[[Category:Modding]] | [[Category:Modding]] |
Revision as of 08:12, 26 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }