Head props: Difference between revisions
Jump to navigation
Jump to search
Line 129: | Line 129: | ||
|} | |} | ||
== Hats List == | == Hats Prop List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width="10%"| Prefab Name | !width="10%"| Prefab Name |
Revision as of 12:04, 29 April 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats Prop List
Glasses Prop List
Gear Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |
Face Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
A mask to stay anonymous |