Head props: Difference between revisions
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|[[File:F_Lrg_Hat-HardHat-01.png|128px]] | |[[File:F_Lrg_Hat-HardHat-01.png|128px]] | ||
| A construction hard hat | | A construction hard hat | ||
|- | |||
| | |||
*F_Lrg_Hat-Policeman_01 | |||
*F_Med_Hat-Policeman_01 | |||
*M_Lrg_Hat-Policeman_01 | |||
*M_Med_Hat-Policeman_01 | |||
| | |||
| A policeman hat | |||
|- | |||
| | |||
*F_Lrg_Hat-Sunvisor_01 | |||
*F_Med_Hat-Sunvisor_01 | |||
*M_Lrg_Hat-Sunvisor_01 | |||
*M_Med_Hat-Sunvisor_01 | |||
| | |||
| Sun visor | |||
|- | |||
| | |||
*F_Lrg_Hat-Beanie_02 | |||
*F_Med_Hat-Beanie_02 | |||
*M_Lrg_Hat-Beanie_02 | |||
*M_Med_Hat-Beanie_02 | |||
| | |||
| Beanie version 2 | |||
|- | |||
| | |||
*F_Lrg_Hat-Cowboy_01 | |||
*F_Med_Hat-Cowboy_01 | |||
*M_Lrg_Hat-Cowboy_01 | |||
*M_Med_Hat-Cowboy_01 | |||
| | |||
| A cowboy hat | |||
|- | |||
| | |||
*F_Lrg_Hat-Swat_01 | |||
*F_Med_Hat-Swat_01 | |||
*M_Lrg_Hat-Swat_01 | |||
*M_Med_Hat-Swat_01 | |||
| | |||
| A SWAT helmet | |||
|- | |||
| | |||
*F_Lrg_Hat-headband_01 | |||
*F_Med_Hat-headband_01 | |||
*M_Lrg_Hat-headband_01 | |||
*M_Med_Hat-headband_01 | |||
| | |||
| A headband | |||
|- | |||
| | |||
*F_Lrg_Hat-Propeller_01 | |||
*F_Med_Hat-Propeller_01 | |||
*M_Lrg_Hat-Propeller_01 | |||
*M_Med_Hat-Propeller_01 | |||
| | |||
| A propeller hat | |||
|} | |} | ||
Revision as of 14:28, 23 October 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats List
Glasses List
Gear List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |