Head props: Difference between revisions
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== Facial Hair Prop List == | |||
{|class= "wikitable" | |||
!width="10%"| Prefab Name | |||
!width="20%"| Image(s) | |||
!width="15%"| Note | |||
|- | |||
| | |||
*F_Lrg_Hair-Long-Fringe_01 | |||
*F_Med_Hair-Long-Fringe_01 | |||
*M_Lrg_Hair-Long-Fringe_01 | |||
*M_Med_Hair-Long-Fringe_01 | |||
|[[File:F_Lrg_Hair-Long-Fringe_01.png|128px]] | |||
| Long hair with a fringe | |||
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|} | |} | ||
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| A propeller hat | | A propeller hat | ||
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Revision as of 12:11, 29 April 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair Prop List
Facial Hair Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
Long hair with a fringe |
Hats Prop List
Glasses Prop List
Gear Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |
Face Prop List
Prefab Name | Image(s) | Note |
---|---|---|
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A mask to stay anonymous |