Head props: Difference between revisions
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m (→Hats Prop List: updating police hat name) |
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*F_Lrg_Hat- | *F_Lrg_Hat-Police_01 | ||
*F_Med_Hat- | *F_Med_Hat-Police_01 | ||
*M_Lrg_Hat- | *M_Lrg_Hat-Police_01 | ||
*M_Med_Hat- | *M_Med_Hat-Police_01 | ||
|[[File:Hat-Police_01.png|128px]] | |[[File:Hat-Police_01.png|128px]] | ||
| A policeman hat | | A policeman hat |
Revision as of 11:04, 14 October 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }