Light Groups: Difference between revisions
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Setting the light controller device active/inactive will toggle all it's lighs on & off. | Setting the light controller device active/inactive will toggle all it's lighs on & off. | ||
[[Category:Modding]] |
Latest revision as of 10:33, 2 April 2024
- Create lights
- Add a light controller (LightHub-01 prefab form LevelKit, for example)
- At the bottom of the light controller's MissionObject component, add your lights to the list
- Add the light controller as a device in your mission Lua script (you can use the Common LightHub.lua script for simple setup!) and connect to a network.
- Profit.
Setting the light controller device active/inactive will toggle all it's lighs on & off.