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= Off Grid Pages and Structure ideas = | = Off Grid Pages and Structure ideas = | ||
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Distractions: activities and reactions | Distractions: activities and reactions | ||
== | == Conversations == | ||
=== [[Characters]] === | === [[Characters]] === | ||
virtual and real | virtual and real | ||
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on mission structure of future conversations and story | on mission structure of future conversations and story | ||
== Meta == | == Meta == | ||
===[[Modding]]=== | ===[[Modding]]=== | ||
===[[Mods]]=== --> | |||
===[[Downloadable Content]]=== | |||
===[[Official:Devblog]]=== | ===[[Official:Devblog]]=== | ||
===[[Communities]]=== | ===[[Communities]]=== | ||
===[[Jargon]]=== | ===[[Jargon]]=== | ||
===[[Discord]]=== | |||
===[[Editing the Wiki]]=== | ===[[Editing the Wiki]]=== |
Revision as of 17:35, 12 July 2018
Quick Shortcuts
Getting Started with the LevelKit: How to create custom missions using LevelKit
Lua APIs: Documentation of all our Lua Apis
Mission Scripting: How to write mission scripts for Off Grid
Asset Creation Pipeline: How to create custom assets for Off Grid
Conversations: How to script in game conversations
Creating Apps: How to script in game apps
[All Pages](http://wiki.offgridthegame.com/index.php?title=Special:AllPages)
Off Grid Pages and Structure ideas
Important Pages
Beginner's Guide
User Interface
Controls / Hotkeys
Mechanics
This is a landing page of sorts for the following categories util the Meta category at the end (all titles inbetween here and meta should therefore loosely fit the concept of explaining the way that different elements of the game's mechanics can be divided up and used).
Apps
App Wheel
App Radial
App Menu
Data View / Spectrum
Data
Data types, effects and uses
Data Payloads
Networks
Network Access and Encryption
Being Traced
Hacking
Hackable Devices
Devices - Reading, receiving and sending data
Device actions animations and particles
SSH
Passwords and Keys
Stealthing
Light and Dark
Chasing / Searching
Social Engineering
NPC personalities
Motivation, Focus, Hunger, Thirst
NPC Phones / Inventories
NPC Profiling
NPC manipulation
Distractions: activities and reactions
Conversations
Characters
virtual and real
Temperament/Sentiment
Effect
on mission structure of future conversations and story
Meta
Modding
===Mods=== -->