Mission Lua API

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Revision as of 12:40, 23 July 2020 by WikiAdmin (talk | contribs)
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Mission

Description

The Mission API controls the flow of the mission, this includes starting and stopping the mission, and dealing with objectives and other mission-related information

Functions

MissionStarted

Mission.MissionStarted()

Description: This should be called once the initial state of the mission has been set It will cause the game to begin gameplay

Returns: Nothing

MissionCompleted

Mission.MissionCompleted()

Description: This should be called when the final objective of the mission has been completed It will trigger the game to fade to black and return to the main menu

Returns: Nothing

MissionFailed

Mission.MissionFailed()

Description: This function will fail the current mission, as if Joe had been tazed (or similar).

Returns: Nothing

SpawnCharacter

Mission.SpawnCharacter(internalName)

Expected parameter types

Name Type
internalName string

Description: Spawn a registered character in the game

Returns: Nothing

ObjectiveIsActive

Mission.ObjectiveIsActive(objectiveName)

Expected parameter types

Name Type
objectiveName string

Description: Returns true if objective has been started but not completed yet.

Returns: bool

ObjectiveIsCompleted

Mission.ObjectiveIsCompleted(objectiveName)

Expected parameter types

Name Type
objectiveName string

Description: Returns true if objective has been completed.

Returns: bool

StartObjective

Mission.StartObjective(objectiveName)

Expected parameter types

Name Type
objectiveName string

Description: Start the provided objective

Returns: Nothing

CompleteObjective

Mission.CompleteObjective(objectiveName)

Expected parameter types

Name Type
objectiveName string

Description: Complete the provided objective

Returns: Nothing

GetCurrentObjective

Mission.GetCurrentObjective()

Description: Get the name of the current objective

Returns: string

TriggerAutoSave

Mission.TriggerAutoSave()

Description: Triggers an autosave, only if the game is current in a mission

Returns: Nothing

DevicesConnected

Mission.DevicesConnected()

Description: Call this AFTER all Devices have been connected to their networks. This allows DataPoints to be processed correctly.

Returns: Nothing

SetPlayerControlled

Mission.SetPlayerControlled(tf)

Expected parameter types

Name Type
tf bool

Description: Set whether the player is currently in control (or not). Used for cutscenes, and other things that we haven't thought of yet.

Returns: Nothing

GetBool

Mission.GetBool(key)

Expected parameter types

Name Type
key string

Description: Get a boolean value of a key in mission Lua script. Returns false if key doesn't exist.

Returns: bool

SetBool

Mission.SetBool(key, newBool)

Expected parameter types

Name Type
key string
newBool bool

Description: Sets a boolean value of a key in mission Lua script.

Returns: Nothing

GetString

Mission.GetString(key)

Expected parameter types

Name Type
key string

Description: Get a string value of a key in mission Lua script. Returns empty if key doesn't exist.

Returns: string

SetString

Mission.SetString(key, newString)

Expected parameter types

Name Type
key string
newString string

Description: Sets a string value of a key in mission Lua script.

Returns: Nothing

GetNumber

Mission.GetNumber(key)

Expected parameter types

Name Type
key string

Description: Get a numeric value of a key in mission Lua script. Returns 0 if key doesn't exist.

Returns: number

SetNumber

Mission.SetNumber(key, newValue)

Expected parameter types

Name Type
key string
newValue number

Description: Sets a numeric value of a key in mission Lua script.

Returns: Nothing

StartVibrationEvent

Mission.StartVibrationEvent(objectName)

Expected parameter types

Name Type
objectName string

Description: Start a mission object vibration event

Returns: Nothing

StopVibrationEvent

Mission.StopVibrationEvent(objectName)

Expected parameter types

Name Type
objectName string

Description: Stop a mission object vibration event

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 23/07/2020 11:58