Noise Lua API
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Noise
Description
The Noise system provides a method of producing sounds that the AI can be aware of and respond to.
Tables
Noise
Table representing a noise
Table definition
Name | Type | Default | Optional | Description |
---|---|---|---|---|
soundName | string | No | The name of the sound event | |
attraction | number | No | How much attraction this noise will cause (range 0-1) | |
volume | number | 1.0 | Yes | The volume of the sound event (range (0-1) |
duration | number | 0.0 | Yes | How long does this noise last? 0 will loop the sound and require it to be explicitly ended |
trusted | boolean | false | Yes | Whether this noise is trusted by AIs |
Functions
Emit
Noise.Emit(deviceName, noiseTable)
Expected parameter types
Name | Type |
---|---|
deviceName | string |
noiseTable | Lua Table |
Description: Emits a noise from deviceName with attributes in noiseTable
Returns: Nothing
Notes: Attraction value is required, volume is optional (default 1.0), as is duration (defaults to 0, which loops the sound).
Silence
Noise.Silence(deviceName, noiseTable)
Expected parameter types
Name | Type |
---|---|
deviceName | string |
noiseTable | Lua Table |
Description: Silences the noise
Returns: Nothing
Notes: Silences the noise, principally from an AI perspective. Will attempt to stop the audio if this noise was set up with an end event.
This file is auto generated, please don't edit manually!
Docs last hacked together on: 23/07/2020 11:58