Player Lua API: Difference between revisions

From Off Grid Wiki
Jump to navigation Jump to search
(adding DocStart)
No edit summary
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{OffGridDocStart}}
<!-- This file is auto generated, please don't edit manually! -->
= Player =
= Player =
== Description ==
== Description ==
Line 5: Line 5:
== Functions ==
== Functions ==
=== AddItemToInventory ===
=== AddItemToInventory ===
<syntaxhighlight source lang="lua">Player.AddItemToInventory(itemTable)</syntaxhighlight>
<syntaxhighlight source lang="lua">Player.AddItemToInventory(itemName)</syntaxhighlight>
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
|-
| itemTable || Lua Type
! Name !! Type
|-
| itemName || string
|}
|}
'''Description''': Adds an item to the players inventory
'''Description''': Adds an item to the players inventory (silently, wihtout a notification. Also check Mission.SendData() ).


'''Returns''': Nothing
'''Returns''': Nothing


=== RemoveItemFromInventory ===
=== RemoveItemFromInventory ===
<syntaxhighlight source lang="lua">Player.RemoveItemFromInventory(itemTable)</syntaxhighlight>
<syntaxhighlight source lang="lua">Player.RemoveItemFromInventory(itemName)</syntaxhighlight>
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
|-
| itemTable || Lua Type
! Name !! Type
|-
| itemName || string
|}
|}
'''Description''': Removes an item to the players inventory
'''Description''': Removes an item to the players inventory
Line 30: Line 34:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| itemName || string
| itemName || string
Line 44: Line 50:


=== SetPlayerNFCData ===
=== SetPlayerNFCData ===
<syntaxhighlight source lang="lua">Player.SetPlayerNFCData(dataTable)</syntaxhighlight>
<syntaxhighlight source lang="lua">Player.SetPlayerNFCData(internalName, dataTable)</syntaxhighlight>
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
|-
| dataTable || Lua Type
! Name !! Type
|-
| internalName || string
|-
| dataTable || Lua Table
|}
|}
'''Description''': Sets the NFC data on the players phone
'''Description''': Sets the NFC data on the players phone
Line 55: Line 65:


=== AddDataFile ===
=== AddDataFile ===
<syntaxhighlight source lang="lua">Player.AddDataFile(dataTable)</syntaxhighlight>
<syntaxhighlight source lang="lua">Player.AddDataFile(internalName, dataTable)</syntaxhighlight>
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
|-
| dataTable || Lua Type
! Name !! Type
|-
| internalName || string
|-
| dataTable || Lua Table
|}
|}
'''Description''': Adds a data file directly to the players data inventory without a sender
'''Description''': Adds a data file directly to the players data inventory without a sender
Line 70: Line 84:


'''Returns''': Nothing
'''Returns''': Nothing
=== ItemInQuickSlot ===
<syntaxhighlight source lang="lua">Player.ItemInQuickSlot()</syntaxhighlight>
'''Description''': Gets the name of the item currently in the players quick slot
'''Returns''': string


=== HasDataFile ===
=== HasDataFile ===
Line 81: Line 89:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| dataFileName || string
| dataFileName || string
Line 92: Line 102:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| dataFileName || string
| dataFileName || string
Line 103: Line 115:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| dataFileName || string
| dataFileName || string
Line 109: Line 123:


'''Returns''': bool
'''Returns''': bool
=== GetDataString ===
<syntaxhighlight source lang="lua">Player.GetDataString(internalName)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|}
'''Description''': Returns the data string of a file in the players inventory, takes in the internal name of the file
'''Returns''': string
=== SetDataString ===
<syntaxhighlight source lang="lua">Player.SetDataString(internalName, newString)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|-
| newString || string
|}
'''Description''': Sets the data string of a data file in the players data inventory
'''Returns''': Nothing
=== GetAllDataFileNames ===
<syntaxhighlight source lang="lua">Player.GetAllDataFileNames()</syntaxhighlight>
'''Description''': Return internalNames of all files in the players data inventory
'''Returns''': System.String[]
=== GetAllDataFiles ===
<syntaxhighlight source lang="lua">Player.GetAllDataFiles()</syntaxhighlight>
'''Description''': Return a table of all files in the players data inventory
'''Returns''': Lua Type
=== SendData ===
<syntaxhighlight source lang="lua">Player.SendData(internalName, receiver)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || Lua Type
|-
| receiver || Lua Type
|}
'''Description''': Send a file from player's inventory to receiver
'''Returns''': Nothing
=== GetSocialProfileSize ===
<syntaxhighlight source lang="lua">Player.GetSocialProfileSize(internalName)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|}
'''Description''': Returns the size of the background profile player has collected about a character
'''Returns''': number
=== SocialProfileContainsTag ===
<syntaxhighlight source lang="lua">Player.SocialProfileContainsTag(internalName, tag)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|-
| tag || string
|}
'''Description''': Returns true if social profile contains any character data with specified tag
'''Returns''': bool
=== SocialProfileContainsTagData ===
<syntaxhighlight source lang="lua">Player.SocialProfileContainsTagData(internalName, tag, data)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|-
| tag || string
|-
| data || string
|}
'''Description''': Returns true if social profile contains character data matching both tag and data
'''Returns''': bool
=== SocialProfileContainsData ===
<syntaxhighlight source lang="lua">Player.SocialProfileContainsData(internalName, data)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|-
| data || string
|}
'''Description''': Returns true if social profile contains specified character data (regardless of it's tag)
'''Returns''': bool
=== AddSocialProfileInformation ===
<syntaxhighlight source lang="lua">Player.AddSocialProfileInformation(internalName, tag, data)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|-
| tag || string
|-
| data || string
|}
'''Description''': Add new background data about a character to SocialInventory
'''Returns''': Nothing
=== GetSocialProfileInformation ===
<syntaxhighlight source lang="lua">Player.GetSocialProfileInformation(internalName)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| internalName || string
|}
'''Description''': Get all known background data about a character from player's SocialInventory
'''Returns''': Lua Type
=== GetPlayerTrackingState ===
<syntaxhighlight source lang="lua">Player.GetPlayerTrackingState()</syntaxhighlight>
'''Description''': Get current tracking state from Player's phone.
'''Returns''': PlayerPhone+TrackingStates
=== GetNetPointsCount ===
<syntaxhighlight source lang="lua">Player.GetNetPointsCount()</syntaxhighlight>
'''Description''': Get current amount of NetPoints the player has.
'''Returns''': number
=== SetNetPointsCount ===
<syntaxhighlight source lang="lua">Player.SetNetPointsCount(count)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| count || number
|}
'''Description''': Set player's NetPoints count.
'''Returns''': Nothing
=== AddNetPoints ===
<syntaxhighlight source lang="lua">Player.AddNetPoints(count)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| count || number
|}
'''Description''': Add more NetPoints to player
'''Returns''': Nothing
=== RemoveNetPoints ===
<syntaxhighlight source lang="lua">Player.RemoveNetPoints(count)</syntaxhighlight>
'''Expected parameter types'''
{| class="wikitable"
|-
! Name !! Type
|-
| count || number
|}
'''Description''': Take NetPOintsa from player.
'''Returns''': Nothing


=== GetName ===
=== GetName ===
Line 115: Line 325:


'''Returns''': string
'''Returns''': string
=== GetLightLevel ===
<syntaxhighlight source lang="lua">Player.GetLightLevel()</syntaxhighlight>
'''Description''': Get the light level around the player
'''Returns''': number


=== SetAlwaysRagdoll ===
=== SetAlwaysRagdoll ===
Line 120: Line 336:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| state || bool
| state || bool
Line 131: Line 349:
'''Expected parameter types'''
'''Expected parameter types'''
{| class="wikitable"
{| class="wikitable"
|-
! Name !! Type
|-
|-
| state || bool
| state || bool
Line 140: Line 360:




'''Docs last hacked together on''': 09/05/2017 12:46
This file is auto generated, please don't edit manually!
 
'''Docs last hacked together on''': 13/10/2021 15:55
[[Category:Modding]][[Category:LuaAPI]]

Revision as of 08:54, 14 October 2021

Player

Description

The Player API handles querying and setting the state of the player

Functions

AddItemToInventory

Player.AddItemToInventory(itemName)

Expected parameter types

Name Type
itemName string

Description: Adds an item to the players inventory (silently, wihtout a notification. Also check Mission.SendData() ).

Returns: Nothing

RemoveItemFromInventory

Player.RemoveItemFromInventory(itemName)

Expected parameter types

Name Type
itemName string

Description: Removes an item to the players inventory

Returns: Nothing

HasItem

Player.HasItem(itemName)

Expected parameter types

Name Type
itemName string

Description: Is an item in the players inventory

Returns: true if the item is in the players inventory, else false

ClearInventory

Player.ClearInventory()

Description: Removes all items from the players inventory

Returns: Nothing

SetPlayerNFCData

Player.SetPlayerNFCData(internalName, dataTable)

Expected parameter types

Name Type
internalName string
dataTable Lua Table

Description: Sets the NFC data on the players phone

Returns: Nothing

AddDataFile

Player.AddDataFile(internalName, dataTable)

Expected parameter types

Name Type
internalName string
dataTable Lua Table

Description: Adds a data file directly to the players data inventory without a sender

Returns: Nothing

ClearDataInventory

Player.ClearDataInventory()

Description: Removes all data files from the players data inventory

Returns: Nothing

HasDataFile

Player.HasDataFile(dataFileName)

Expected parameter types

Name Type
dataFileName string

Description: Does the player have a data file with this name?

Returns: bool

HasEncryptedFile

Player.HasEncryptedFile(dataFileName)

Expected parameter types

Name Type
dataFileName string

Description: Does the player have a file with the name _dataFileName_ and is it encrypted?

Returns: bool

HasDecryptedFile

Player.HasDecryptedFile(dataFileName)

Expected parameter types

Name Type
dataFileName string

Description: Does the player have a file with the name _dataFileName_ and is it unencrypted?

Returns: bool

GetDataString

Player.GetDataString(internalName)

Expected parameter types

Name Type
internalName string

Description: Returns the data string of a file in the players inventory, takes in the internal name of the file

Returns: string

SetDataString

Player.SetDataString(internalName, newString)

Expected parameter types

Name Type
internalName string
newString string

Description: Sets the data string of a data file in the players data inventory

Returns: Nothing

GetAllDataFileNames

Player.GetAllDataFileNames()

Description: Return internalNames of all files in the players data inventory

Returns: System.String[]

GetAllDataFiles

Player.GetAllDataFiles()

Description: Return a table of all files in the players data inventory

Returns: Lua Type

SendData

Player.SendData(internalName, receiver)

Expected parameter types

Name Type
internalName Lua Type
receiver Lua Type

Description: Send a file from player's inventory to receiver

Returns: Nothing

GetSocialProfileSize

Player.GetSocialProfileSize(internalName)

Expected parameter types

Name Type
internalName string

Description: Returns the size of the background profile player has collected about a character

Returns: number

SocialProfileContainsTag

Player.SocialProfileContainsTag(internalName, tag)

Expected parameter types

Name Type
internalName string
tag string

Description: Returns true if social profile contains any character data with specified tag

Returns: bool

SocialProfileContainsTagData

Player.SocialProfileContainsTagData(internalName, tag, data)

Expected parameter types

Name Type
internalName string
tag string
data string

Description: Returns true if social profile contains character data matching both tag and data

Returns: bool

SocialProfileContainsData

Player.SocialProfileContainsData(internalName, data)

Expected parameter types

Name Type
internalName string
data string

Description: Returns true if social profile contains specified character data (regardless of it's tag)

Returns: bool

AddSocialProfileInformation

Player.AddSocialProfileInformation(internalName, tag, data)

Expected parameter types

Name Type
internalName string
tag string
data string

Description: Add new background data about a character to SocialInventory

Returns: Nothing

GetSocialProfileInformation

Player.GetSocialProfileInformation(internalName)

Expected parameter types

Name Type
internalName string

Description: Get all known background data about a character from player's SocialInventory

Returns: Lua Type

GetPlayerTrackingState

Player.GetPlayerTrackingState()

Description: Get current tracking state from Player's phone.

Returns: PlayerPhone+TrackingStates

GetNetPointsCount

Player.GetNetPointsCount()

Description: Get current amount of NetPoints the player has.

Returns: number

SetNetPointsCount

Player.SetNetPointsCount(count)

Expected parameter types

Name Type
count number

Description: Set player's NetPoints count.

Returns: Nothing

AddNetPoints

Player.AddNetPoints(count)

Expected parameter types

Name Type
count number

Description: Add more NetPoints to player

Returns: Nothing

RemoveNetPoints

Player.RemoveNetPoints(count)

Expected parameter types

Name Type
count number

Description: Take NetPOintsa from player.

Returns: Nothing

GetName

Player.GetName()

Description: Get the Player's internalName

Returns: string

GetLightLevel

Player.GetLightLevel()

Description: Get the light level around the player

Returns: number

SetAlwaysRagdoll

Player.SetAlwaysRagdoll(state)

Expected parameter types

Name Type
state bool

Description: Player character aways ragdolls on death

Returns: Nothing

SetInvisible

Player.SetInvisible(state)

Expected parameter types

Name Type
state bool

Description: Player character is invisible

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 13/10/2021 15:55