Sound Lua API

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Revision as of 13:03, 13 September 2017 by Harry (talk | contribs) (Update)
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The sound API allows modders to trigger sound events in game



Sound.TriggerEvent(eventName, sourceName)

Expected parameter types

eventName string
sourceName string

Description: Triggers a sound even with name eventName

Returns: The event id, this can be used in other sound API functions (see StopAudio)

Notes: If _sourceName_ is not provided the sound will be played as a '2D' event

This file is auto generated, please don't edit manually!

Docs last hacked together on: 13/09/2017 14:00