Spectrum Lua API: Difference between revisions
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'''Expected parameter types''' | '''Expected parameter types''' | ||
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! Name !! Type | |||
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| dataPoint || DataPoint | | dataPoint || DataPoint | ||
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'''Expected parameter types''' | '''Expected parameter types''' | ||
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|- | |||
! Name !! Type | |||
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| dataPoint || DataPoint | | dataPoint || DataPoint | ||
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This file is auto generated, please don't edit manually! | This file is auto generated, please don't edit manually! | ||
'''Docs last hacked together on''': | '''Docs last hacked together on''': 10/11/2017 11:58 | ||
[[Category:Modding]][[Category:LuaAPI]] | |||
[[Category:Modding]] | |||
[[Category:LuaAPI]] |
Revision as of 11:59, 10 November 2017
Spectrum
Description
The Spectrum api allows the manipulation of data points within the game world
Functions
DeleteDataPoint
Spectrum.DeleteDataPoint(dataPoint)
Expected parameter types
Name | Type |
---|---|
dataPoint | DataPoint |
Description: Deletes the passed in data point
Returns: Nothing
SaveDataPoint
Spectrum.SaveDataPoint(dataPoint)
Expected parameter types
Name | Type |
---|---|
dataPoint | DataPoint |
Description: Saves currently targeted data point to the players data inventory
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 10/11/2017 11:58