System Lua API: Difference between revisions
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(Created page with "<!-- This file is auto generated, please don't edit manually! --> = System = == Description == System API provides access to game settings and other generic system features ==...") |
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'''Returns''': Nothing | '''Returns''': Nothing | ||
=== GetCurrentInputMethod === | |||
<syntaxhighlight source lang="lua">System.GetCurrentInputMethod()</syntaxhighlight> | |||
'''Description''': Checks what kind of input method was last used | |||
'''Returns''': string, either 'keyboard' or 'gamepad' | |||
'''Notes''': Use this to change hint messages etc. tutorialization based on current input device | |||
This file is auto generated, please don't edit manually! | This file is auto generated, please don't edit manually! | ||
'''Docs last hacked together on''': | '''Docs last hacked together on''': 29/08/2023 16:24 | ||
[[Category:Modding]][[Category:LuaAPI]] | [[Category:Modding]][[Category:LuaAPI]] |
Latest revision as of 14:26, 29 August 2023
System
Description
System API provides access to game settings and other generic system features
Functions
SetLanguage
System.SetLanguage(langCode)
Expected parameter types
Name | Type |
---|---|
langCode | string |
Description: Sets the game language
Returns: Nothing
GetCurrentInputMethod
System.GetCurrentInputMethod()
Description: Checks what kind of input method was last used
Returns: string, either 'keyboard' or 'gamepad'
Notes: Use this to change hint messages etc. tutorialization based on current input device
This file is auto generated, please don't edit manually!
Docs last hacked together on: 29/08/2023 16:24