Template:Level Breakdown
The Story So Far
a BRIEF summary of what has happened to get Joe to this point
Story Beats / Script Notes
Key story beats to be delivered in this scene (the pieces of story and dialog that MUST be present)
Tutorialisation In Level
Any tutorialisation that needs to be considered in the level flow
Location
An overview of the location, POIs, scale, vibe, anything important that will affect gameplay style or level flow
Player Path
Player path - where possible detail the player path (this may be more freeform and up to the designer depending on the level)
NPCs
Enemy NPCs, how many, where? anything unique we need to know about them or how they behave?
Critical Game Objects
Critical Mission objects, devices, data files, data points, NPC profiles - any that are integral to the script and game flow (there will be many that are added by designers, but this is just capturing the integral requirements of the scene)
Critical Convos
Critical Convos - anything that MUST be said to advance the story or delivery critical info
Critical Pop Ups
Models, notifications that are story critical.
Critical Gameplay
Vents, hacking puzzles and level objectives - everything that is integral to the script and flow (the designers may add more but we should try and capture the must haves here)
Network
Networks - what does this scene require?
Doors
Door Systems - what zones will be utilised?
Apps
Apps - what are we encouraging use of in this level (make sure we are making the most of the apps)
Easter Eggs
Secrets, easter eggs, npc cameos and achievements - what do we want to hide in the level
Wish List
Everything else that is but a wish...if we get time.