UI Lua API: Difference between revisions

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This file is auto generated, please don't edit manually!
This file is auto generated, please don't edit manually!


'''Docs last hacked together on''': 15/11/2019 14:59
'''Docs last hacked together on''': 23/07/2020 11:58
[[Category:Modding]][[Category:LuaAPI]]
[[Category:Modding]][[Category:LuaAPI]]

Revision as of 13:52, 23 July 2020

UI

Description

The UI API allows modders to control UI elements of the game

Functions

ToggleClock

UI.ToggleClock(state)

Expected parameter types

Name Type
state bool

Description: Toggles the clock hud element

Returns: Nothing

ToggleWeather

UI.ToggleWeather(state)

Expected parameter types

Name Type
state bool

Description: Toggles the weather hud element

Returns: Nothing

SetDataViewState

UI.SetDataViewState(state)

Expected parameter types

Name Type
state bool

Description: Sets the state of the data view

Returns: Nothing

Notes: This can be used for dramatic effect when certain story elements trigger

ToggleDebugUI

UI.ToggleDebugUI(state)

Expected parameter types

Name Type
state bool

Description: Toggles the developer debug UI

Returns: Nothing

Tip: This can be helpful for debugging your mods!

OpenRemoteConnection

UI.OpenRemoteConnection(missionObject)

Expected parameter types

Name Type
missionObject MissionObject

Description: Opens SSH connection to currently targeted device

Returns: Nothing

SetRadialScanState

UI.SetRadialScanState(shouldScan)

Expected parameter types

Name Type
shouldScan bool

Description: Control if the radial menu should be scanning for targets

Returns: Nothing

ToggleUIMarkers

UI.ToggleUIMarkers(state)

Expected parameter types

Name Type
state bool

Description: Show/Hide UI markers for hackable and interactable objects near the player.

Returns: Nothing

ShowHint

UI.ShowHint(message, timeout)

Expected parameter types

Name Type
message string
timeout number (optional)

Description: Displays a hint message. Multiple messages will stack on screen but don't go too crazy...

Returns: Nothing

Tip: These should mainly be used as additioanl help to the player, outside of the context of the game world.

ShowModalMessage

UI.ShowModalMessage(luaMessage)

Expected parameter types

Name Type
luaMessage Lua Table

Description: Displays a modal, multiple calls to this will cause a stack of modals the user can click through

Returns: Nothing

Tip: These can be helpful to display story context and tutorialise hacking puzzles

ShowPopUp

UI.ShowPopUp(type, header, message, timeout)

Expected parameter types

Name Type
type OffGridPopup+PopupTypes
header string
message string
timeout number (optional)

Description: Displays a small pop up in the centre of the screen

Returns: Nothing

ShowNotification

UI.ShowNotification(type, header, message, timeout)

Expected parameter types

Name Type
type OffGridNotification+NotificationTypes
header string
message string
timeout number (optional)

Description: Displays a notification pop up in the top right corner of the screen

Returns: Nothing


This file is auto generated, please don't edit manually!

Docs last hacked together on: 23/07/2020 11:58