Head props: Difference between revisions
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*M_Med_Earpiece_01 | *M_Med_Earpiece_01 | ||
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[[File:F_Lrg_Earpiece_01.jpg | [[File:F_Lrg_Earpiece_01.jpg]][[File:F_Med_Earpiece_01.jpg]][[File:M_Lrg_Earpiece_01.jpg]][[File:M_Med_Earpiece_01.jpg]] | ||
| Test notes | | Test notes | ||
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[[Category:Modding]] | [[Category:Modding]] |
Revision as of 09:00, 26 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats List
Prefab Name | Image(s) | Note |
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Glasses List
Prefab Name | Image(s) | Note |
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Gear List
Prefab Name | Image(s) | Note |
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File:F Lrg Earpiece 01.jpgFile:F Med Earpiece 01.jpgFile:M Lrg Earpiece 01.jpgFile:M Med Earpiece 01.jpg |
Test notes |