This is a landing page of sorts for the following categories util the Meta category at the end (all titles inbetween here and meta should therefore loosely fit the concept of explaining the way that different elements of the game's mechanics can be divided up and used).
Data View / Spectrum
Motivation, Focus, Hunger, Thirst
Distractions: activities and reactions
on mission structure of future conversations and story
virtual and real
How and where it all went a bit Orwellian