AI Lua API: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
API to control the logic of AI in the mission | API to control the logic of AI in the mission | ||
== Functions == | == Functions == | ||
=== AddTemporaryGoal === | |||
<syntaxhighlight source lang="lua">AI.AddTemporaryGoal(characterName, goal)</syntaxhighlight> | |||
'''Expected parameter types''' | |||
{| class="wikitable" | |||
|- | |||
! Name !! Type | |||
|- | |||
| characterName || string | |||
|- | |||
| goal || Lua Table | |||
|} | |||
'''Description''': Adds a goal, taking top priority, to the named AI | |||
'''Returns''': Nothing | |||
'''Notes''': This goal will be removed from the AI once complete. If it isn't achievable it will be removed immediately. | |||
=== AlterNPCMotivation === | === AlterNPCMotivation === | ||
<syntaxhighlight source lang="lua">AI.AlterNPCMotivation(characterName, motivationDelta)</syntaxhighlight> | <syntaxhighlight source lang="lua">AI.AlterNPCMotivation(characterName, motivationDelta)</syntaxhighlight> | ||
Line 20: | Line 36: | ||
'''Notes''': When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break | '''Notes''': When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break | ||
=== AlterNPCWorldState === | |||
<syntaxhighlight source lang="lua">AI.AlterNPCWorldState(characterName, state, value)</syntaxhighlight> | |||
'''Expected parameter types''' | |||
{| class="wikitable" | |||
|- | |||
! Name !! Type | |||
|- | |||
| characterName || string | |||
|- | |||
| state || string | |||
|- | |||
| value || bool | |||
|} | |||
'''Description''': Change the World State of an NPC. | |||
'''Returns''': Nothing | |||
=== CreateReactable === | === CreateReactable === | ||
<syntaxhighlight source lang="lua">AI.CreateReactable(actionType, attraction, targetObject)</syntaxhighlight> | <syntaxhighlight source lang="lua">AI.CreateReactable(actionType, attraction, targetObject)</syntaxhighlight> | ||
Line 56: | Line 89: | ||
This file is auto generated, please don't edit manually! | This file is auto generated, please don't edit manually! | ||
'''Docs last hacked together on''': | '''Docs last hacked together on''': 11/10/2018 12:53 | ||
[[Category:Modding]][[Category:LuaAPI]] | [[Category:Modding]][[Category:LuaAPI]] |
Revision as of 09:47, 12 October 2018
AI
Description
API to control the logic of AI in the mission
Functions
AddTemporaryGoal
AI.AddTemporaryGoal(characterName, goal)
Expected parameter types
Name | Type |
---|---|
characterName | string |
goal | Lua Table |
Description: Adds a goal, taking top priority, to the named AI
Returns: Nothing
Notes: This goal will be removed from the AI once complete. If it isn't achievable it will be removed immediately.
AlterNPCMotivation
AI.AlterNPCMotivation(characterName, motivationDelta)
Expected parameter types
Name | Type |
---|---|
characterName | string |
motivationDelta | number |
Description: Alters an NPCS motivation state
Returns: Nothing
Notes: When an NPCs motivation hits 0, they're no longer motivated and will attempt to take a break
AlterNPCWorldState
AI.AlterNPCWorldState(characterName, state, value)
Expected parameter types
Name | Type |
---|---|
characterName | string |
state | string |
value | bool |
Description: Change the World State of an NPC.
Returns: Nothing
CreateReactable
AI.CreateReactable(actionType, attraction, targetObject)
Expected parameter types
Name | Type |
---|---|
actionType | AIReaction+Type |
attraction | number |
targetObject | MissionObject |
Description: Create a new distraction that AI can pick up on
Returns: Nothing
SetNPCFavouredComputer
AI.SetNPCFavouredComputer(characterName, computer)
Expected parameter types
Name | Type |
---|---|
characterName | string |
computer | MissionObject |
Description: Set NPC's computer, this will be used for a variety of actions
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 11/10/2018 12:53