Head props: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 357: | Line 357: | ||
|[[File:Glasses-Reading_03.png |128px]] | |[[File:Glasses-Reading_03.png |128px]] | ||
| Reading glasses | | Reading glasses | ||
|} | |} | ||
Revision as of 20:36, 19 May 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }